Intriguing statistics as consumers are spending more time in metaverse

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If web3 and the metaverse continue to appear illusory in their presence, a forecast made by McKinsey will dispel any lingering uncertainty about the widespread plausibility of these concepts.

According to the findings of a poll conducted by McKinsey on more than 1,000 individuals ranging in age from 13 to 70 years old, it is anticipated that members of generations of Millennials, Generation X, and Generation Z would spend between four and five hours per day in the metaverse. The amount of time is close to the findings of a survey conducted by Nielsen, which found that consumers spend up to five hours each day watching television. Despite the fact that new business models and social networks are capitalizing on the prospects presented by web3, the fashion industry is just in the dabbling phase at this point.

Devices that provide an immersive experience are necessary in order to participate fully in the metaverse and its many immersive experiences. This part of the web3 is still in its infancy, and widespread adoption of virtual reality and augmented reality goods has not yet been made accessible at scale owing to the constraints of their use. It’s possible that the trend won’t really gain traction until Apple unveils its first wearable gadget the following year. The use of headsets, glasses, and a controller of some type is required in order to participate completely in a virtual reality experience at this time.

Augmented reality, which combines the actual and virtual worlds, such as going shopping in the metaverse, also makes use of various gadgets, cameras, and technological advancements such as digital wallets. One example of this would be going shopping in the metaverse.

Retailers and manufacturers are investigating the viability of using augmented reality (AR) to sell products in a variety of contexts, including virtual fitting rooms and body scanning, as well as the testing of cosmetics and other beauty products, in which a basic shade of lipstick can be rendered on a person’s face or skin tone.

Auroboros, a fashion tech firm established in London, was an early user of digital fashion. The company combines science and technology with physical couture and digital-only ready-to-wear.

The amount of time that will be spent in the metaverse, as forecast by McKinsey, is an important factor in determining the extent to which widespread user adoption will occur. In their paper titled “Value Creation in the Metaverse,” McKinsey attempts to better understand the value of the metaverse, as well as where the greatest traction may take place, and what organizations can do right now to capture value in the space.

Reference:

Adegeest, Don-Alvin. “Survey Finds People Expect to Spend at Least 4 Hours a Day in the Metaverse.” FashionUnited, 16 Aug. 2022, https://fashionunited.com/news/fashion/survey-finds-people-expect-to-spend-at-least-4-hours-a-day-in-the-metaverse/2022081649186.

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